Staff



Description Sometimes otherwise sane beings may start dressing up in funny clothes, hanging out in weird bars and eying up weapons other than Two-Handed. Those that stick to this "lifestyle" will use these training weapons which at least take 2 hands to hold. They let such degenerates amplify their magic via "reasons" if the Staff is both unusual and level-appropriate (Uncommon:  +13% Spell Damage, Rare/Epic: +16% Spell Damage. For each Item Level below your Level, bonus Spell Damage reduced by 1% capped at 0%).

The only Race with modifiers to this skill are Giants (+5) but an intervention should be attempted if any are seen acting in such an abberant manner!

Item List

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